I'm a bit disappointed with the skill challenges. Where is the challenge? As far as I can tell, all you do is roll your dice (multiple times) and see if you succeed. Where is my tactical choice?
I *can* see a challenge in coming up with a way to use a skill I'm good at. And I can see a certain challenge in guessing what skills the DM has chosen to work and not to work. And yes, the current system does give some structure to a narrative. But that's not enough, imo. I want tactical choice. That's why I play DnD and not some other game.
I was expecting some kind of system where there was a tactical choice for the players between different kinds of approaches. I wanted, for instance, a choice betweeen (1) "the slow but safe way", (2) "the fast but dangerous way" and (3) "the standard way".
(1) Low DC, but a win gives only a +2 bonus for the next roll.
(2) High DC, win gives two successes.
(3) Normal DC.
I have no idea if the example is any good -- I haven't tried it. But *something* like that would have given the players a meaningful, tactical choice.
Does anyone have any suggestions for a good house rule along the lines of this reasoning?
I *can* see a challenge in coming up with a way to use a skill I'm good at. And I can see a certain challenge in guessing what skills the DM has chosen to work and not to work. And yes, the current system does give some structure to a narrative. But that's not enough, imo. I want tactical choice. That's why I play DnD and not some other game.
I was expecting some kind of system where there was a tactical choice for the players between different kinds of approaches. I wanted, for instance, a choice betweeen (1) "the slow but safe way", (2) "the fast but dangerous way" and (3) "the standard way".
(1) Low DC, but a win gives only a +2 bonus for the next roll.
(2) High DC, win gives two successes.
(3) Normal DC.
I have no idea if the example is any good -- I haven't tried it. But *something* like that would have given the players a meaningful, tactical choice.
Does anyone have any suggestions for a good house rule along the lines of this reasoning?