Final Attack
First Post
I like the concept of having 6 (or so) skill challenges to determine the success of a party in overcoming a 'challenge'. For example escaping the guards using clever tactics -
1. Acrobatics to jump over a large barrier, or food cart
2. Athletics to hurl something at the pursuers
3. History to know of an old sewer system
4. Street smarts to know a 'good route' to loose them
5. Stealth to hide
As I imagine it the players would need to come up with these ideas themselves after the DM poses the problem. I know a few of my players would be amazingly creative and come up with a string of ideas using their skills. But what about those players who just can't be imaginative? Or just have brain freeze and can't see how to use any of their skills to solve the problem, let alone 6 in a row?
What can the DM do to encourage their idea processes? How do you deal with a 'brain frozen' player during a skill check?
1. Acrobatics to jump over a large barrier, or food cart
2. Athletics to hurl something at the pursuers
3. History to know of an old sewer system
4. Street smarts to know a 'good route' to loose them
5. Stealth to hide
As I imagine it the players would need to come up with these ideas themselves after the DM poses the problem. I know a few of my players would be amazingly creative and come up with a string of ideas using their skills. But what about those players who just can't be imaginative? Or just have brain freeze and can't see how to use any of their skills to solve the problem, let alone 6 in a row?
What can the DM do to encourage their idea processes? How do you deal with a 'brain frozen' player during a skill check?