More than a little bit. I am not entirely against pixel-hunting, because the required skill isn't always blindingly obvious, so it happens from time to time. If the players are just throwing crap on the wall to see what sticks, the DM needs to offer a few more hints.Crosswind said:Just when I think I'm out, they rope me back in!
Stormbringer, et-al: Why is pixel-hunting, as you call it, a bad thing? I'm going to go a step farther than Lacyon who argued that any skill that the DM allowed in a skill challenge was worth equal amounts, and say: Absolutely not! This is one of my problems with Skill Challenges. To any problem, there are many, many solutions...a lot of which are suboptimal. Isn't it just a little bit crazy to think that all attempts are worth the same?
Precisely. What I am coming to understand, however, is that the audience this edition is catering to doesn't much care for solving problems.This is where "Oh, you made 3 good checks, you succeed!" doesn't really cover it. I am -all for- "pixel-hunting". If every tool in the toolkit solves the problem equally well, it's not very fun/difficult to solve problems.
Well, the guidelines for non-combat XP were in the... <drum roll> Dungeon Master's Guide. So, it is rather ironic that one of the most common responses to the vagaries of the skill challenge system (among other things) is that the DMG will have clear instructions.In the end, however, a poster above who said something akin to "This system is for people who couldn't figure out how to give XP for non-combat challenges in 3.X" is correct. It won't affect better DMs, who were probably already doing something similar (albeit without the silly, codified, X/Y mechanics) in 3.X, and it will help the RPGA folks.
There are no rules for 'role-playing', there are only rules for 'game'.pemerton said:You seem to be assuming that what is narrated in an RPG doesn't matter - ie that there is no difference between narrating the skill attempt of "my ropeclimbing guy" and narrating the skill attempt of "my diplomancer". This is a bizarre assumption to make in the context of a discussion of RPG mechanics.
Ja postcount-herausgefordert ein, ist das, was ich sagte.hong said:Yes, postcount-challenged one, that's what I said.
Only by those willing to extrapolate to absurd lengths.
Yes, that is also what I said.
Precisely.
The players rolling dice to solve the problem, of course. That is the essence of avoiding pixel-bitching. Well, assuming we can agree on what pixel-bitching is. Presumably it's not postcount.
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Nur durch jene Willen, zu den absurden Längen zu extrapolieren.
Ja ist das auch, was ich sagte.
Genau. Die Spieler, die Würfel rollen, um das Problem zu lösen, selbstverständlich.
Das ist das Wesentliche des Vermeidens Pixel-meckernd. Gut annehmend können wir einigSEIN über, was das Pixel-Meckern ist. Vermutlich ist es nicht postcount.
Storm-Bringer said:Ja postcount-herausgefordert ein, ist das, was ich sagte.
Nur durch jene Willen, zu den absurden Längen zu extrapolieren.
Ja ist das auch, was ich sagte.
Genau. Die Spieler, die Würfel rollen, um das Problem zu lösen, selbstverständlich.
Das ist das Wesentliche des Vermeidens Pixel-meckernd. Gut annehmend können wir einigSEIN über, was das Pixel-Meckern ist. Vermutlich ist es nicht postcount.
Storm-Bringer said:Your role-playing, despite your protestations to the contrary, were never impinged upon by the rules.
Except, it wasn't. All they had done was look at it, talk about it, think about it, and talk to the dryad. Nothing was actually done to disarm it, but it was harmless anyway.D'karr said:Like you say it is one group's interpretation. The DM didn't have to tell them the challenge was won and continued having them roll. But the point is that the challenge was already won.
They continue to run, or they drop over dead.Do marathon runners continue to run way past the goal line or do they stop once the race is run?
Exactly. Six successes, XP reward, move on.The outcome of the challenge had already been decided. There is no need to continue to beat the dead horse at that point, as it does not add anything of value to the adventure.