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I notice my games tend to fall into some ratio of:
By "Action Challenge" I mean things like saving people from a fire, a thrilling horseback chase, or anything in 4e that might be considered a skill challenge (that wasn't Exploration or Interaction). They are more complicated than a single check or group check, and tend to involve decisions players need to make, some dramatic tension, and last from 10-45 minutes. While they might draw on skills used in Exploration, the point of the challenge is not to explore but to accomplish a clear goal: rescue the children, catch the horse thief, etc.
In 5th edition, how would you design such a challenge (given my parameters)?
- Combat
- Exploration
- Interaction
- Action Challenge
By "Action Challenge" I mean things like saving people from a fire, a thrilling horseback chase, or anything in 4e that might be considered a skill challenge (that wasn't Exploration or Interaction). They are more complicated than a single check or group check, and tend to involve decisions players need to make, some dramatic tension, and last from 10-45 minutes. While they might draw on skills used in Exploration, the point of the challenge is not to explore but to accomplish a clear goal: rescue the children, catch the horse thief, etc.
In 5th edition, how would you design such a challenge (given my parameters)?
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