Quickleaf
Legend
How in the world is it that WotC is only now, 2+ years into 4th edition, getting skill DCs dialed in? I mean what was going on in their playtest groups that made either the initial DCs or the first revision DCs seem like a "good idea"? I found Stephen Schubert's recent design & development article sorely lacking. It took me all of half an hour to do the analysis of the 3 skill archetypes he writes about. I mean there's no discussion of how these scaling DCs relate to the more simulationist skills, nor examples of what makes a hard check harder as the PCs level. And why on earth do moderate and hard checks become proportionately more difficult?? I like the new skill DCs overall, but it seems like too little too late. This coupled with the general slopiness of the initial treatment of skill challenges, makes me feel that the skill section of the core books could be a third as long with a big sub-heading: "Skill DCs entirely subject to the DM's common sense or whims." I swear it would have been just as helpful for running a game.
How do other folks feel? ENworlders are a sharp lot so I'd like to hear your view on skill DCs. Am I being too critical?
