Skill Feats In Pathfinder 2

Monday's Pathfinder 2 preview over at the Paizo blog talked about skills, so it only makes sense that the Friday preview would take a look at skill feats in the upcoming game.


"One that will stand out to risk-averse players is Assurance, which allows you to achieve a result of 10, 15, 20, or even 30, depending on your proficiency rank, without rolling. Are you taking a huge penalty or being forced to roll multiple times and use the lowest result? Doesn't matter—with Assurance, you always get the listed result. It's perfect for when you want to be able to automatically succeed at certain tasks, and the kinds of things you can achieve with an automatic 30 are pretty significant, worthy of legendary proficiency." This puts a new spin on critical results, as the Assurance feat lets you get the result that you might need for your character, even if it is a low roll.

Characters get a feat on every even-numbered level, so this is going to mean (at least) 10 feats for a character over the course of playing across 20 levels. "At their most basic level, skill feats allow you to customize how you use skills in the game, from combat tricks to social exploits, from risk-averse failure prevention to high-risk heroism. If you'd ever rather just have more trained skills than special techniques with the skills you already have, you can always take the Skill Training skill feat to do just that. Otherwise, you're in for a ride full of options, depending on your proficiency rank." We saw in the update about skills how the number of skills, and how your character advances in them. Skill feats are the road to further customization of your character's skills, and may be a missing piece of the advancement pie.

We know that skill mastery is going to be in "tiers" of expert, master and legendary, and the skill feats will give extra abilities with skills. For example, the cat fall feat: "Your catlike aerial acrobatics allow you to cushion your fall. Treat all falls as if you fell 10 fewer feet. If you're an expert in Acrobatics, treat falls as 25 feet shorter. If you're a master in Acrobatics, treat them as 50 feet shorter. If you're legendary in Acrobatics, you always land on your feet and don't take damage, regardless of the distance of the fall." At the cost of one feat, you receive a lot of new capabilities for your character's acrobatics skill. I suspect that more than a few Pathfinder 2 games are going to see a lot of high level rogues falling from very tall things.

Legendary characters, on either side of the screen, are going to be tough to beat in Pathfinder 2 games. "Legendary characters can do all sorts of impressive things with their skills, not just using scaling skill feats but also using inherently legendary skill feats. If you're legendary, you can swim like a fish, survive indefinitely in the void of space, steal a suit of full plate off a guard (see Legendary Thief below), constantly sneak everywhere at full speed while performing other tasks (Legendary Sneak, from Monday's blog), give a speech that stops a war in the middle of the battlefield, remove an affliction or permanent condition with a medical miracle (Legendary Medic, also from Monday's blog), speak to any creature with a language instantly through an instinctual pidgin language, completely change your appearance and costume in seconds, squeeze through a hole the size of your head at your full walking speed, decipher codes with only a skim, and more!" This is going to mean that there are going to be some pretty impressive high level characters in Pathfinder 2 games.

What do you think? Is the added flexibility that skill feats will give to character counter the changes to the skill system, or make them better?

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Maybe some of you need to rename Legendary to Mythical to get the idea? Look at the PURELY SKILL BASED or skill plus magic item feats attributed to Paul Bunyon or Liu Bu or Masamune or pick a Legend. Your characters won't have this for every skill, maybe a handful. You can easily cap power tier for a campaign if desired, but don't pretend this stuff is inappropriate for characters so powerful likely most of the world has heard of them.
I don't care about the name, I care about the progression, 10, 25, 50, infinite. Suddenly there is a switch and you are superman and it is alright because someone said you are suddenly legendary or mythical.
Hope the game continues the same way for other more interesting options for players like infinite damage, infinite flying speed, infinite run speed, infinite hit points, infinite defense,etc, all the defending arguments would be valid.

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Well, that was fun
Staff member
WITH WINGS!!! Where does the feat mention wings!!??

So, because Batman has wings, the fighter plummeting 120 mph into a stone surface from thousands of feet up doesn't take any damage?

THAT is what your argument amounts to?

Thanks for proving my point so eloquently - that the feat is counterintuitive and requires homebrewing in terms of explanation and narration.

It's nice to know you agree, even if you cannot work out that's what you are saying.

Also, saying that everything in a fantasy rpg is 'fantastical' is laughably wrong. So, the wizard walking down the road isn't using her legs, she's what, levitating along? The gnome eating soup with a spoon isn't using his hand to eye coordination to get it into his mouth, he has little invisible demons that do it for him? Likewise the fighter jumping off a 1000 ft cliff survives the 120 mph plummet because he suddenly has wings...

Do you understand how ridiculous your position on this issue is?

I guess not... anyway, if you don't get it now, no point in me flogging a dead horse. I've better things to do with my time - go ahead and randomly make stuff up to explain bad rules all you like, I am sure there will be some players somewhere who like playing in a game where anything can happen for no reason, and stuff just magically appears in their equipment lists or power descriptions to fit the situation, even when they aren't all tripping on LSD.

You're getting overly excited. Calm down, please.

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