FrankTrollman
First Post
OK, Skill Focus is lame.
The Open Locks skill fits into the Disable Device Skill (the standard DC for Open Locks is enough higher than the DC for doing a Disable Device on a lock that you could just take the "simply bypassing" penalty and the "hurrying" penalty and have the same DC).
Knowledge: Undead fits into Knowledge: Religion.
And so on and so forth.
So I got to thinking, what if, instead of having a a blanket feat "Skill Focus" and having a bunch of stupid extra skills that were specializations of other broader skills, we had a series of feats that made you really good at an aspect of a Skill?
So, there could be a Feat for Disable Device called "Open Locks" - which would allow you to always be able to disable locks without damaging them, at full speed, without penalty.
So far, I have some feats for some skills, others need work:
Appraise:
"Antiques Master" (You always know the historical value of any item you appraise - like Legend Lore)
"Magic Sniffer" (You can make Appraise rolls to identify magic items fully - Like Analyze Dweomer).
Balance:
This skill should be removed, and made into a Tumble feat.
Bluff:
"Improved Feint" (already exists)
"Innuendo" (allows you to hide messages inside other messages)
Climb:
"Wall Running" (allows you to climb while leaving your hands free)
Concentration:
"Combat Casting" (already exists)
"Still Mind" (allows you to make Concentration checks instead of some Will saves.)
Craft:
"Magic Item Creation" (already exists)
"Forgery" (allows you to copy other works)
Decipher Script:
Diplomacy:
Disable Device:
"Open Locks" (as above)
"Disenchanting" (gives you a big bonus when using disable device to take down magical effects).
Disguise:
Escape Artist:
Forgery:
This skill is being made into a feat for Craft.
Gather Information:
Handle Animal:
"(Creature Type) Handler" (this feat already exists)
Heal:
"Magical Medicine" (allows you to cure magical damage and afflictions, such as Mummy Rot)
Hide:
This skill is being collapsed into Sneak.
Innuendo:
This skill is being made into a Bluff feat.
Intimidate:
Intuit Direction:
This skill is being made into a Survival feat.
Jump:
"Hover" (yes, I am totally serious)
Knowledge:
"Specialty Lore" (Pick something stupid - like Undead or Demons instead of something good - like Religion or the Planes. You get a +10 on your checks about whatever the heck your topic is)
Listen:
Move Silently:
This skill is being collapsed into Sneak.
Open Lock:
This skill is being made into a Disable Device feat.
Perform:
"Countersong" (This bardic ability should just be a feat that anyone can have)
Pick Pocket
This skill is being collapsed into Sleight of Hand.
Profession:
Read Lips:
This skill is being made into a Spot feat.
Ride:
Scry:
"Spellcraft" (this feat gives a big bonus when using scry checks to identify ongoing magical effects)
Search:
Sense Motive:
Sleight of Hand:
"Quickdraw" (this feat gives a big bonus when putting things into or taking things out of, your pockets and sheathes).
Sneak:
"Move Silently" (this gives a big bonus to your sneaking for purposes of being heard)
"Hide in Shadows" (this gives a big bonus to your sneaking for purposes of being spotted)
Speak Language:
"Polyglot" (this feat already exists)
Spellcraft:
This skill is being chopped up into Knowledge Arcana, Decipher Script, and Scry.
Spot:
"Read Lips" (You can know the words that come out of peoples' mouths just by seeing them)
Survival:
"Intuit Direction": (You can determine what directon things are from you - even on other planes)
"Track" (You only need to make tracking rolls every mile)
Swim:
Tumble:
"Balance" (You can make a tumble check to avoid being prone)
Use Magic Device:
"Reliable" (magic items only explode if you fail by 15)
-Frank
The Open Locks skill fits into the Disable Device Skill (the standard DC for Open Locks is enough higher than the DC for doing a Disable Device on a lock that you could just take the "simply bypassing" penalty and the "hurrying" penalty and have the same DC).
Knowledge: Undead fits into Knowledge: Religion.
And so on and so forth.
So I got to thinking, what if, instead of having a a blanket feat "Skill Focus" and having a bunch of stupid extra skills that were specializations of other broader skills, we had a series of feats that made you really good at an aspect of a Skill?
So, there could be a Feat for Disable Device called "Open Locks" - which would allow you to always be able to disable locks without damaging them, at full speed, without penalty.
So far, I have some feats for some skills, others need work:
Appraise:
"Antiques Master" (You always know the historical value of any item you appraise - like Legend Lore)
"Magic Sniffer" (You can make Appraise rolls to identify magic items fully - Like Analyze Dweomer).
Balance:
This skill should be removed, and made into a Tumble feat.
Bluff:
"Improved Feint" (already exists)
"Innuendo" (allows you to hide messages inside other messages)
Climb:
"Wall Running" (allows you to climb while leaving your hands free)
Concentration:
"Combat Casting" (already exists)
"Still Mind" (allows you to make Concentration checks instead of some Will saves.)
Craft:
"Magic Item Creation" (already exists)
"Forgery" (allows you to copy other works)
Decipher Script:
Diplomacy:
Disable Device:
"Open Locks" (as above)
"Disenchanting" (gives you a big bonus when using disable device to take down magical effects).
Disguise:
Escape Artist:
Forgery:
This skill is being made into a feat for Craft.
Gather Information:
Handle Animal:
"(Creature Type) Handler" (this feat already exists)
Heal:
"Magical Medicine" (allows you to cure magical damage and afflictions, such as Mummy Rot)
Hide:
This skill is being collapsed into Sneak.
Innuendo:
This skill is being made into a Bluff feat.
Intimidate:
Intuit Direction:
This skill is being made into a Survival feat.
Jump:
"Hover" (yes, I am totally serious)
Knowledge:
"Specialty Lore" (Pick something stupid - like Undead or Demons instead of something good - like Religion or the Planes. You get a +10 on your checks about whatever the heck your topic is)
Listen:
Move Silently:
This skill is being collapsed into Sneak.
Open Lock:
This skill is being made into a Disable Device feat.
Perform:
"Countersong" (This bardic ability should just be a feat that anyone can have)
Pick Pocket
This skill is being collapsed into Sleight of Hand.
Profession:
Read Lips:
This skill is being made into a Spot feat.
Ride:
Scry:
"Spellcraft" (this feat gives a big bonus when using scry checks to identify ongoing magical effects)
Search:
Sense Motive:
Sleight of Hand:
"Quickdraw" (this feat gives a big bonus when putting things into or taking things out of, your pockets and sheathes).
Sneak:
"Move Silently" (this gives a big bonus to your sneaking for purposes of being heard)
"Hide in Shadows" (this gives a big bonus to your sneaking for purposes of being spotted)
Speak Language:
"Polyglot" (this feat already exists)
Spellcraft:
This skill is being chopped up into Knowledge Arcana, Decipher Script, and Scry.
Spot:
"Read Lips" (You can know the words that come out of peoples' mouths just by seeing them)
Survival:
"Intuit Direction": (You can determine what directon things are from you - even on other planes)
"Track" (You only need to make tracking rolls every mile)
Swim:
Tumble:
"Balance" (You can make a tumble check to avoid being prone)
Use Magic Device:
"Reliable" (magic items only explode if you fail by 15)
-Frank