If you wanted to advance those skills further, you'd have to. OOtherwise they would have to be taken as cross class skills.Any mechanics that would encourage me to "generally keep the same ones"?
If you wanted to advance those skills further, you'd have to. OOtherwise they would have to be taken as cross class skills.Any mechanics that would encourage me to "generally keep the same ones"?
ydirbut said:If you wanted to advance those skills further, you'd have to. OOtherwise they would have to be taken as cross class skills.
That is a problem. I guess then it'll have to be choose at level 1 and stick with it.Consider the fact that one is allowed to put more than one rank in a skill each level.
Now consider the implications.
If you don't get why it's a problem, repeat.
-- N
That's agood system, but the whole reason i created this system is to customizable for all character classes. Thats why i was using half of your skill points in skill groups.Now we're talkin'!
Okay, consider this: every class has a fixed number of "skill groups" that are always available. Some classes have extra skill groups (chosen when you take your 1st level of this class). For example, Experts get to choose 4 skill groups, and Bards always get (Acrobat, Thief, Knowlege, etc.?) plus one extra.
Fighters get nuthin'. Clerics may have one or two extra depending on Domains.
New Feat:
Skill Group [General]
You are skilled in a specific area.
Benefit: You consider the skills in one particular group to always be class skills for every class you take.
The hard work is going to be dividing all the skills up into groups that are reasonably similar to what existing classes get.
-- N
Nifft said:The hard work is going to be dividing all the skills up into groups that are reasonably similar to what existing classes get.-- N
Tonguez said:Um isn't that essentially what the core system does - you know divide them into Fighter Skills group, barbarian SKills group, Bard skills group, cleric skills group etc etc.
I agree. However, Not all skills have the same usefullness, so i was trying to balance it out by having alot of not very useful skills or a couple useful skills.*Self sufficient group is too broad atm and imho significantly better than the other groups - so how can that be 'balanced'
But in that system there is to much overlap. For instance, a fighter gains alot more new skills picking up wizard or cleric than barbarian.Um isn't that essentially what the core system does - you know divide them into Fighter Skills group, barbarian SKills group, Bard skills group, cleric skills group etc etc.
An excellent ideaYep! And that's why IMHO it's a good starting point. Let's see if we can emulate the Core system before we go off changing stuff. That way, each change can be viewed in an isolated context, and evaluated for balance more accurately.
-- N