Sadrik
First Post
Ok so this skill idea is trying to accommodate the opt in of a skill system and the opt out. I think there is also the notion of accommodating a 15-20 skills list and a 40-50 skills list. So whatever gets made it has to fit into those along with simply just the ability scores. I'll just talk about ability scores and skills though the number of skills can vary depending on the granularity the DM likes.
So here it is:
1. The DCs need to stay the same because you don't want to have two sets of DCs based on which system you are using.
2. The way you roll has to fundamentally be the same whether you are rolling with ability or with skill.
3. So, that makes me think of the advantage mechanic. To use the advantage mechanic you would have to pull it from its current use and put in something else (just bonuses).
4. When using no skills you just roll a stat check and you would get advantage when the DM thought the roll meshed well with the character's background or knowledge and the opposite when their background or knowledge clearly does not work they would get disadvantage.
5. When using skills this becomes more codified. You have disadvantage in all skills and then spend points to increase to "just roll" and the more points to roll advantage.
DCs would probably need to change from what they are currently in the play test packet, likely tuned down a little. Other than that it is an excellent way to opt into complexity and still keep the fundamental math the same.
Opinions?
So here it is:
1. The DCs need to stay the same because you don't want to have two sets of DCs based on which system you are using.
2. The way you roll has to fundamentally be the same whether you are rolling with ability or with skill.
3. So, that makes me think of the advantage mechanic. To use the advantage mechanic you would have to pull it from its current use and put in something else (just bonuses).
4. When using no skills you just roll a stat check and you would get advantage when the DM thought the roll meshed well with the character's background or knowledge and the opposite when their background or knowledge clearly does not work they would get disadvantage.
5. When using skills this becomes more codified. You have disadvantage in all skills and then spend points to increase to "just roll" and the more points to roll advantage.
DCs would probably need to change from what they are currently in the play test packet, likely tuned down a little. Other than that it is an excellent way to opt into complexity and still keep the fundamental math the same.
Opinions?