Ace said:
Good point in a regular game however in the 3e games I have played in we have never seen skill or stat enhancing items (well 1 item that we were able to buy) The DM's are stills atuck in 2e mode and don't understand that in core 3e style magic is more or less technology and very common.
Ah well, the encounters are still fair and balanced so I can't complain, much![]()
Olidammara said:I max out on the Bluff skill every chance I get. If you can fool people into believing anything you want, nothing else matters.
Henry said:
We're talking about your characters, not you!(j/k)
This is exactly the way I tend to do it...Mustrum_Ridcully said:Well, I have no strict method (at least I didn`t analyze it), but I generally have 2 types of skill: Nice to have and "Defining" Skills.
The Nice to Have skills I usually raise not above 5 ranks (hey, this can give you some synergy bonus, and it usually is still a easy computable number), expect I have found the skill especially useful or have some extra skill points to use.
The defining Skills of the characters are get maxed out.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.