I'm A Banana
Potassium-Rich
Here's sort of a brainstorm from over in the newest mearls thread:
So, y'see, the idea is that just as your skill with a longsword is determined by "proficiency" and then given a "damage" value and some sort of special quality in physical combat, other skills work similarly in other forms of conflict resolution.
Further pondering needed, but do you think this would be an attractive method of skill use? How might you develop the idea?
Me said:Skills Are Weapons.
You go to attack the orc! You can choose to use a sword, or an axe, or a spear, or your bare hands, or a club, or whatever...each weapon has slightly different properties, bonuses, and penalties.
You try to convince the orcs not to eat you! You can choose to use diplomacy, or intimidation, or bribery, or deceit, or whatever...each skill has slightly different properties, bonuses, and penalties.
You are running away from the orcs! You can choose to use stealth (to hide from them), athletics (to run faster than them), endurance (to run longer than them), or whatever....each skill has slightly different properties, bonuses, and penalties.
In this model, feats can add breadth. They customize based on what you can use. Use a feat to train in a new weapon, a new interaction skill, or a new exploration skill (or possibly a new defense mode for any of those).
Feats, in this model, are the natural place for multiclassing, though perhaps not as a "feat tax." I don't need to take two feats to use a spear. I take a feat, I can use the spear. I should need only one feat to use another class's ability. I take a feat, I can use the ability.
What the properties, bonuses, and penalties are would depend on the system used for task resolution. If we take D&D's "d20 vs. DC + damage/hp" model and apply it to exploration and interaction, we can have something like...
Swords
Proficiency: +3
Damage: 1d8
Quality: Versatile
Diplomacy
Proficiency: +2
Persuasiveness: 1d10
Quality: Cautious (helps your social defense)
Stealth
Proficiency: +3
Speed: 1d4
Quality: Hidden (you are hidden when you successfully use this skill)
....or whatever.
So, y'see, the idea is that just as your skill with a longsword is determined by "proficiency" and then given a "damage" value and some sort of special quality in physical combat, other skills work similarly in other forms of conflict resolution.
Further pondering needed, but do you think this would be an attractive method of skill use? How might you develop the idea?