Starfox
Hero
I fail to see how the inability to goof around and the requirement to actually think about what you are doing prevents role playing.
People can and do RP in more dangerous games just fine and even there not succeeding pretty much automatically doesn't mean a 3 session character lifespan.
In fact, people can now identify more with their character as he has strengths and weaknesses which actually matter.
I have no problem with this and don't think it gainsays what I said above. I am all for trying to find the easy way to do things and setting high difficulties for stupendous tasks. What I do have a problem with are things like requiring DC 15 Stealth checks against a +5 bonus to scout an enemy position, with failure of 5 or more equaling at the very least a very humiliating defeat and need of rescue from the rest of the party. 55% success, 20% fail, 25% fumble. Repeat this five times, and the chance of at least one fumble becomes 76%. Very soon, that rogue will either die or give up scouting - rendering the character defunct either way.
Behaving like Jack Sparrow should not be the basis for a D&D game.
Well, I don't agree here. If a player could pull of his suave craziness, I'd be willing to forgive a lot just for the sheer spunky entertainment value of it.
