ZzarkLinux
First Post
One big thing I enjoyed about DnD 3.5 was the "Knowledge: Architecture" skill.
And one thing I dislike about DnD 4.0 is the "Dungeoneering" skill.
So I considered, why not swap-out Dungeoneering for Architecture?
This change would affect:
Dwarves, Rangers, Rogues, Wizards, Bard, Sorcerers, and Wardens.
I also think that Goliaths should get Architecture as a skill bonus, rather than Nature.
Architecture (Intelligence)
You have picked up knowledge related to construction, sculpting, metalworking, and woodworking. This skill helps you find hidden doors, identify a room's features, craft simple objects, and notice traps.
Identify a structure's origins (DC 15)
You can describe the nature and design concepts of a typcial room, dungeon, cell, or other building
Notice a secret door (DC varies)
You recall several facts, or notice several flaws, which allow you to discern passageway patterns and hidden doorways.
And one thing I dislike about DnD 4.0 is the "Dungeoneering" skill.
So I considered, why not swap-out Dungeoneering for Architecture?
This change would affect:
Dwarves, Rangers, Rogues, Wizards, Bard, Sorcerers, and Wardens.
I also think that Goliaths should get Architecture as a skill bonus, rather than Nature.
Architecture (Intelligence)
You have picked up knowledge related to construction, sculpting, metalworking, and woodworking. This skill helps you find hidden doors, identify a room's features, craft simple objects, and notice traps.
Identify a structure's origins (DC 15)
You can describe the nature and design concepts of a typcial room, dungeon, cell, or other building
Notice a secret door (DC varies)
You recall several facts, or notice several flaws, which allow you to discern passageway patterns and hidden doorways.