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For skill challenges, I use Stalker0's Obsidian, so a critical success is easily accounted for with the simple rules of 'For each 10 points you beat the target number, you gain an additional success'.
Any ideas/sugestions on how to handle critical successes in normal skill checks?
I agree that it seems an obvious feature of this method that you could do the Extra Success for certain increments on really high rolls (either 10 or possibly multiples of the DC if you want to raise the bar a bit).
For critical success on normal skill checks I've got a couple ideas.
First, you could hand out some kind of token that could be expended to add a bonus on further skill checks. I'd only do this if the skill check was somehow fairly significant to the game though so that you don't end up with tons of these floating around.
Another option would be to give an Action Point for those critical successes. If I was going to go that route then I'd definitely define a critical success as "beating double the original DC"
One potential I see for this system would be to do away with the +1/2 Level bonus to Skill Checks so that the range of DC's doesn't get higher and higher as the PC's rise in level. This makes the increase in attributes more significant and also makes Skill Focus a more significant feat, both of which I'm fine with. The downside is that you'd end up having to adjust the DC's for most published adventures. But then you'd probably end up having to do that anyway due to the way the bell curve here changes the probabilities.