Ratskinner
Adventurer
I hope not. Nothing bogs down the tension of a good chase scene more than having to deal with fiddly bits with multiple vectors like individual speed, speed relative to opposition, spatial orientation relative to one another, and mechanical resolution affecting the prior three incrementally. Argh. Easy, functional resolution with minimal handling time and mental overhead, fail forwards and success with complications interpretations and sensible, genre-logic narrative rendering all the way.
Hunh? I must not have been clear since you're reacting to the exact opposite of what I was suggesting.
So. A chase would start. Pursuer and Prey both have speed or movement skills/modifiers. (With the suggested "damage" system, the intitial conditions probably represent starting separation--::shrug:

I would personally love it if D&D adopted "Easy, functional resolution with minimal handling time and mental overhead, fail forwards and success with complications interpretations and sensible, genre-logic narrative rendering all the way." for everything, ever. But then it would be MHRP or FATE or something like that, and half the people playing would say "its not D&D".
