AbdulAlhazred
Legend
In my perfect version of D&D++, there would be more combat-determining skills.
As a fencer, I am offended that anyone limber can pick up a rapier and fight with equal proficiency. It takes about a decade of training to fight at your peak in any combat sport.
Of course, this would be part of my fighters-get-not-enough-love-at-high-level rant in general, so... yeah.
I'm not sure how insisting that PCs need to spend 10 years to become good fighters is 'not enough love', it would seem like maybe 'too much love', lol. No doubt you are probably correct, in general. Skill systems never work like real life though. Think of your character as being more destined to greatness than anything else. Certainly there are people who can jump into something and do extremely well at it quite quickly, just amp that up a bit
