Skills in Combat

SilverAgent

First Post
The way I see it, not having seen the book yet (so I could be wrong):

Powers make it easy. You want to trip the guy and do great damage, use your Fighter (or whatever) Power.

Without powers, you're stunting and it has to make sense in the scene and be cool. You might be able to trip the guy by knocking him down, but all that's going to do is make him get up on his turn (because it's a move action that doesn't provoke Opportunity Attacks) and whack you. Now, this might still be useful if the Rogue is there, as being prone grants combat advantage.

However ... if I narrated a chandelier over the bad guy? I might allow an attack vs his Reflex to cut the rope on the chandelier and have it fall on him. If it succeeds, he both tripped and takes minor damage (say 1d6). I might, if it's an exceptionally heavy chandelier make him make an Athletics check to get up. Not repeatable, fun, and interesting.

Or that's how I see it working, right now. Till I get the rules.
 

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