So, I keep trying to think of ways to encourage/reward players who invest ranks in skills that seem like they'd be pretty handy for an adventurer to have. Climb and swim, for instance, seem like essential skills for a dungeoneer. But in practice, the lofty precepts of good dungeon design dictates that an adventure not require a certain skill for characters to progress. If players can only reach a certain place by climbing or swimming, I have to be mindful of all the characters that won't be able to make the trip. They might have some spell or magic item to compensate, but likely as not someone won't.
So, I thought a thread about addressing this issue might be revealing. The poll is to pin down the most common skills that suffer from lack of opportunities. The thread can be used to discuss some innovative ways to provide opportunities that reward players who invest ranks in those skills without penalizing those who don't.
Of course, some skills aren't useful simply because of awkward rules (Appraise), and some aren't because they're outclassed by spells (Heal). Those are ripe topics for discussion as well.
So, I thought a thread about addressing this issue might be revealing. The poll is to pin down the most common skills that suffer from lack of opportunities. The thread can be used to discuss some innovative ways to provide opportunities that reward players who invest ranks in those skills without penalizing those who don't.
Of course, some skills aren't useful simply because of awkward rules (Appraise), and some aren't because they're outclassed by spells (Heal). Those are ripe topics for discussion as well.
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