TheAuldGrump
First Post
You know, I have never been fond of picking pockets, regardless of the edition of the game. In thirty (ack!) years of running the game I have seen the skill used maybe six times, usually to annoy other player characters. Maybe the reason that the OP is not seeing th SoH skill used to pick pockets is because the players don't want to pick pockets?
The easiest way to increase the use of skills is to tell the players up front that you run a skills heavy game, and if they still don't try to cover the major bases then you will feel free to alllow them to fail.
I have found that the skill retraining rules in the PHBII book allows a character to start using a skill that the party was previously lacking, at the expense of another skill that was over represented.
As a semi related aside, I have been considering bumping the cross class skill rank caps up to the same as skill ranks, I am not at all sure that having a cross class cap of half that of class skills is at all necessary (aside from some prestige classes, and I can bump the requirements for those up a notch if I feel the need). I suspect that the greatest effect will be on Spot and Listen.
The Auld Grump
The easiest way to increase the use of skills is to tell the players up front that you run a skills heavy game, and if they still don't try to cover the major bases then you will feel free to alllow them to fail.
I have found that the skill retraining rules in the PHBII book allows a character to start using a skill that the party was previously lacking, at the expense of another skill that was over represented.
As a semi related aside, I have been considering bumping the cross class skill rank caps up to the same as skill ranks, I am not at all sure that having a cross class cap of half that of class skills is at all necessary (aside from some prestige classes, and I can bump the requirements for those up a notch if I feel the need). I suspect that the greatest effect will be on Spot and Listen.
The Auld Grump