If these people are your friends, don't leave the game. Let the DM have his little house rule experiment and demonstrate to him how much it sucks as almost everybody is unable to climb out of pits, jump over small gaps, or notice anything. Even better, talk with the other players about this and consider leaving a gap in one of those skills so that the game-wide frustration can be well-demonstrated.
This is really sad now, I am thinking about leaving the game
We have two house rules, one will give you -5 in skills you are not trained. The other gives adds half your level to your trained skills.
With books' rules at level 2, your maximum prof is 2 and your min is 0, As a Bard you gained +1 in all skills tnx to Jack of All Trades which means you are 1 step behind trained skills.
In our game at level 2, maximum prof is 3 and minimum is -5, as a Bard you gained +1 for JoAT and will be 8 steps behind trained skills.
Totally unfair !
JoAT does has not designed to prevent Bard to be less dafter as others who are not trained, its designed to makes Bard be good even on non trained skills .....
As it says in PHB page 53, as it describes the class " Many Bards Prefer to stick to sidelines in combat, using their magic to inspire their allies and hinder their foes ( which refers to Bardic Inspiration ) blah blah blah They have a wide ranging knowledge of many subjects and natural aptitude that lets them do almost anything well ( refers to Jack of All Trades ).
Our DM does not accept my reasons and refused my request , I asked him to make Jack of All Trades fill half of the new gap :S
Its unfair, beyond words.
It doesn't really sound like you're enjoying it based on what you said in your other thread.
You like your group and the DM's stories and such; to me it seems like 'throwing the baby out with the bathwater' if this one Skill check thing makes you quite. One thing that 5e is excellent at, is opening up the flood gates for creative freedom in terms of making an interesting character. You have to think in terms of "character" more than "mechanics", however. The 5e system lets someone play an "intellectual fighter, always wanted to be a wizard but never had the opportunity and always forced into physical roles because of his natural strength and size"...without penalizing you.
@Inoeex -- I've just struck on an idea that, while it won't help you in the short term, will help you a lot more in the long term. Jack of All Trades specifically says that it adds half your Proficiency Bonus. Even with your DM's house rules, shouldn't that mean you should get half of the "half level" bonus too (or, essentially, one-quarter level bonus)? If the half-level thing applies to all skill checks as *part of* being Proficient, it seems like it *should* add to Jack of All Trades as well. Again, this won't get you much early on, but by level 8 it effectively doubles the benefit of Jack of All Trades. By level 12, you'll have a solid +5 to all non-proficient skills--eliminating the normal penalty. At maximum level, you'd have +8, or +3 after the non-proficient penalty is added in (compared to the normal +16, with no penalty).
As a DM there are times I will let anyone roll an Ability check to learn something. And there are times I will only allow someone proficient in the skill (I would include Jack of All Trades in this) make an Ability check. As a DM it's my prerogative to do this and I let my players know that's how I roll.
Why not ask the DM if he'd be willing to try running the skill system as written for one campaign (or at least a few sessions) and see if he thinks it's too powerful? He might find that it works better than he expects.
I think it sucks when a DM house-rules something just to make it more familiar to what they are used to. As a DM I have created a number of house-rules, but not without informing all players first.
I would strongly argue against this advice. Engaging in passive aggressive methods to derail the game is never the best method to deal with a rules or metagame issue, especially with friends. If you choose to remain, you also choose to accept, to the best of your ability, the outcomes that can happen. If ever those outcomes overwhelm your ability to stomach them, the proper response is to talk to your friends about it and work out a solution or remove yourself from the problem, not to intentionally try to wreck the game to show how the rule sucks.
Does your DM ask for a lot of ability checks? Do the players themselves ask to make ability checks?
I haven't found that to be the case in the 5E games I've run.He did this because it is not fair at low levels, a player with high ability scores can be successfull on everything he/she wanna try.
He did this because it is not fair at low levels, a player with high ability scores can be successfull on everything he/she wanna try.
But I dont get why it has to meddling with Bard JoAT to vanish the feature ? As I said I even asked him to let JoAT to fill the half the new gap of being trained and not being trained in skills. He declined it, he said " I have a different idea about this matter unfortunately"
May I ask what would you do if your house-rule makes a player unhappy or sad cuz its almost vanishing his class feature? Like in this case, or any other house rules. What would you do if a player or some of them have objections over your rule because if you had applied it before you start the game they would have changed their class/race/background
He did this because it is not fair at low levels, a player with high ability scores can be successfull on everything he/she wanna try.
This is not actually true. The DM decides whether anything a player describes his or her character as trying to do succeeds, fails, or has an uncertain outcome. So:
If you try to do a thing that the DM thinks can't work, then it doesn't work - no roll.
If you try to do a thing that the DM thinks definitely works, then it does work - no roll.
If you try to do a thing and the DM isn't sure if it works or not, then he or she asks for the player to make an ability check.
Therefore, changing the rules for the reasons you described doesn't make much sense unless the DM is calling for an ability check for practically everything the players describe their characters as wanting to do. If the DM brings his thinking in line with the "Middle Path" as described by the DMG - pages 236-237 - then he or she will probably see that the house rule makes very little sense.