Sammael
Adventurer
As it stands, skills in D&D Next are relegated to minor circumstantial bonuses that your character may or may not get as he or she progresses.
EVERYTHING in the game will depend pretty much exclusively on your ability scores.
So, after 10 levels of adventuring, your ability to climb will still be decided mostly by your Strength score. Sure, I'm certain that they will have ways for you to increase your Strength score - but that will also make you better at fighting, whether you actually did any fighting or not.
In essence, there will be 6 skills in the game: the Strength skill, the Dexterity skill, the Constitution skill, the Intelligence skill, the Wisdom skill, and the Charisma skill.
Even if you do get a circumstance bonus to one minor aspect of a skill (for instance, a +2 to History), your check for everything else will be the same.
An intelligent character will be equally adept at the foundations of magic, monster knowledge, history, geography, architecture, laws, planes, and so on.
Furthermore, if your character is not intelligent, he will never be able to become an expert in any one of those areas. No matter how many monsters he ends up slaying, skinning, and tracking, he'll always be inferior in monster knowledge to the high-Int wizard who spends his whole life in a tower.
Am I the only one bothered by this? Let's find out.
EVERYTHING in the game will depend pretty much exclusively on your ability scores.
So, after 10 levels of adventuring, your ability to climb will still be decided mostly by your Strength score. Sure, I'm certain that they will have ways for you to increase your Strength score - but that will also make you better at fighting, whether you actually did any fighting or not.
In essence, there will be 6 skills in the game: the Strength skill, the Dexterity skill, the Constitution skill, the Intelligence skill, the Wisdom skill, and the Charisma skill.
Even if you do get a circumstance bonus to one minor aspect of a skill (for instance, a +2 to History), your check for everything else will be the same.
An intelligent character will be equally adept at the foundations of magic, monster knowledge, history, geography, architecture, laws, planes, and so on.
Furthermore, if your character is not intelligent, he will never be able to become an expert in any one of those areas. No matter how many monsters he ends up slaying, skinning, and tracking, he'll always be inferior in monster knowledge to the high-Int wizard who spends his whole life in a tower.
Am I the only one bothered by this? Let's find out.