The 10th-level Dwarf Fighter would have a +5 bonus to Diplomacy (or Persuasion). The 1st-level Paladin who took Persuasion would have a +5 bonus starting right out of the gate (Untrained Skills get a bonus equal to half your level, rounding down. Trained Skills get a bonus equal to 5 plus half your level, rounding down). And if he has Skill Training, as you say, then that's another +5 for a total +10 bonus! Torduk would have to be 20th-level before he could be as good in diplomacy as the 1st-level Gilberto.
F4NBOY said:Mike's blog just showed us skills probably won't be identical as SAGA rules
It won't be in 4E.
Mike Mearls said:...it's a good, cool, solid idea that makes skills more interesting, more important in combat encounters, and more fun.
Spending a feat is not a reasonable cost for me to multiclass or change my character's focus on what she is learning and progressing in. It would be the equivelent to me of starting as a wizard and then if I multiclassed into fighter having to spend my first feat on getting the fighter BAB. Or spend a feat to put my 12 level stat bonus into something different than I put my 4th and 8th into. A system like Saga skills will not work for the kind of characters I like to build in D&D. But it may work well for other characters and other types of games.Jim DelRosso said:....Skill Training feat for the new skill you want, and you get all the benefits you get from the Trained skills you select at character creation. So, your bard/ranger PI would easily work: with Skill Training, he can get full competency in the ranger's class skills.
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As I said, you can take the Skill Training feat at any time to bump a skill from Untrained to Trained. You can also add the Skill Focus feat to any skill you're trained in, not just at character creation.
an_idol_mind said:Using a Saga-style skill system, though, he's already a competent swimmer, even though he's never received any real training in it and has avoided bodies of water like they're the plague.
Similarly, that same character has dabbled in music, and has 4 ranks or so in Perform (stringed instruments). But he's never done more than that, nor has he shown an interest in being more than a casual player. By the Saga system, though, he'd be able to retire from adventuring and live quite comfortably as a renowned minstrel.
Kahuna Burger said:Spending a feat is not a reasonable cost for me to multiclass or change my character's focus on what she is learning and progressing in. It would be the equivelent to me of starting as a wizard and then if I multiclassed into fighter having to spend my first feat on getting the fighter BAB. Or spend a feat to put my 12 level stat bonus into something different than I put my 4th and 8th into. A system like Saga skills will not work for the kind of characters I like to build in D&D. But it may work well for other characters and other types of games.
Well, the assumption being debated is a straight port of SWSE. I'm saying THAT would be a BAD THING and we HAVE see that.UndeadScottsman said:What exactly is "good enough" though? None of us has looked at the system yet; we do not know what the average save DC is going to be at those levels. For all we know, he wouldn't be able to make a equal level save DC; but he's be able to beat those of levels far earlier than his own. (I.E. the Wizards stealths past the mooks, but gets caught by the higher level guards whereas the rogue totally sneaks his way all the way to the head honcho)
First, if everyone succeeds then a lot of the fun is gone. Ultimately you can't win a game that it isn't possible to lose. (Not saying you "win" D&D, just that you can't beat a challenge if you can't fall to it, because it wasn't really a challenge in the first place.)Plus, even if the dwarf gets a pass, doesn't mean other characters can't do it better. (Dwarf is asked to politely stay outside instead of getting his ass kicked for being stubborn and rude; whereas the high charisma, skill focused Elf fighter manages to convince the guards to let the party in to go in with all their weapons.)
YepF4NBOY said:SAGA skills system is perfect for that game. It won't be in 4E. Let's move on people.
Jim DelRosso said:Which doesn't mention skill ranks vs. Trained/Untrained, or really anything that was being discussed. Just because it won't be identical to SWSE doesn't mean some of the core concepts won't make the jump.
Funny, I've been thinking about all the times when a character was completely incompetent at climbing, swimming, and sneaking, and how that got pretty frustrating for everyone involved. I'm not sure why you feel that it's dull and unheroic to have characters that have some nominal ability to participate in any particular encounter.BryonD said:To have every mage be competent at climbing, swimming and sneaking would get real old and real boring, real fast.
Not only is it a terrible jarring clash with the archetypes, but it also would make it standard fare and therefore unheroic and dull. Things that every PC can do are automatically no big deal.
I don't know what's so extreme about using a cliff as an example. With a +0 Str mod, a wizard would have to be 10th level to get the +5 he'd need to autosuccess a mediocre 15 DC. I don't want to be accused me of putting words in your mouth or providing extreme scenarios, so maybe you can explain what makes a cliff a relevant item in the game? Does somebody have to be unable to make it up in order for it to be relevant?BryonD said:No, you are just demanding extreme examples only and thus skewing the assessment.
No one said anything about spring up cliffs. But the idea that the assumption would be that a cliff won't make the party wait also means that the cliff is no longer a relavent item in the game.