drothgery said:I think you're confusing granualarity with flexibility. Individual skill points give you a lot of room to fiddle, in theory. In practice, you can't take advantage of this (at least, not in 3.x) because in any skill you're actually going to use when it's important, you've got to have things maxed out or nearly so or you won't be able to beat DCs in level-approriate challenges. And if you do that, you don't have any skill points left to fiddle with.
Good point. Someone in another thread (I can't remember who, sorry) made the point that the supposed flexibility of the 3E skill point system is really just an illusion, because in practice, there are only four things that people ever do with a skill:
1) Ignore it completely
2) Max it out
3) Put in 5 ranks for a synergy bonus to another skill, then never touch it again
4) Put in exactly as many ranks as are required for the prestige class they want, then never touch it again
And IME, that's always been the case in 3E. There's just no incentive to do anything else.