Jeremy Ackerman-Yost
Explorer
The difference between spot and listen in-game is entirely semantic, you know.Li Shenron said:4. I do not like the idea of merging skills. I understand that WotC noticed a lot of people do it as house rules, and wanted the please the audience, fine. I don't like it because it reduces the difference between characters. Also, when you get very few skills using the same ability, you could go ahead and just turn it into an ability check. 3ed introduced skills exactly to differentiate between a wise character that's good at listening, one that's good at spotting, one that's good at both and one that's good at none. Now you can only be good at both or none. Something you could be in 3ed only, but now you have some choices less. But ok, if everyone likes it the new way, then no big deal.

With a single "perception" skill, you can flavor it however you wish. You can be Master Po: blind, but his hearing allows him to detect enemies, or the grasshopper at your feet. The only potential loss of meaningful gameplay comes from differentiating between silent and invisible foes for detection purposes. But Master Po could probably still find magically silent foes, via scent or by detecting the sheer wrongness of that depth of silence and estimating the epicenter of the phenomenon. Or, with the same perception skill, you can be eagle-eyed, with the ability to see a gnat from 1000 paces, and you detect the invisible foe by tiny puffs of dust or drips of water or whatever from his feet.