BryonD said:
This is a tangent really, but it is one of my little hang-ups that people constantly confuse being "scary" and being able to use that fear to get what you want.
A 20th level wizard could easily be much more scary than a 10th level barbarian. But if the barbarian knows what he is doing he can use that fear to persuade his subject. Whereas if the wizard doesn't know what he is doing then he may simply create a "stiff back-ed" "Then I'll die first" response, or a subject that faints dead away, or a million other options. Being afraid does not equate to being compliant.
I don't mind if wizards get intimidate as a class skill. (or the 4e version thereof)
If all PCs get some automatic degree of competency in intimidate then the system will be stupid, boring, and counter-heroic.
Assuming that neither is "trained" and both have the same stat modifier, the 20th level wizard
is more intimidating than the 10th level barbarian, as he should be. If the Barbarian is "trained" he is
as intimidating as a character 10 levels higher than him! If the barbarian "focused" on the skill, he is
significantly more intimidating than the 20th level wizard. Being focused at 10th level means he can perform acts of intimidation with ease (pass on a take-10/roll 10+) that the 20th level character with no training can only hope to do with much effort (take 20/roll 20). (As an aside, I wouldn't expect intimidate to be a "class skill" for wizard).
But both the 10th level barbarian and the 20th level wizard intimidate the heck out of the 2nd level non-heroic punk who threatened both of them before they left town on their adventures that made them what they are today.
ByronD said:
Funny, way upthread several of us were taken to task for taking a Mearls quote and stretching it, even though we didn't go nearly as far as the idea that this Wyatt quote about combat means that all character will gets ranks in all skills goes.
I didn't say that. I said that James Wyatt is talking about making sure the math is solid for all levels of play, not just 7th-12th level. And as long as the d20 is used to generate successes and failures, I would expect the math to mean that at any given level, the difficulty of a level-appropriate challenge will fall somewhere within APL+5 to APL +15. That's all I'm trying to get out of Mr. Wyatt's post.
IOW
James Wyatt said:
In Fourth Edition, we've totally revamped the math behind the system, and that's a big part of the way that we've extended the sweet spot across the whole level range. When PCs fight monsters of their level, they'll find that the math of the system is more or less the same at level 30 as it is at level 1.
IanArgent said:
If they are making sure the math works the same from level 1 to level 30, and they are still using a d20 as a resolution mechanic - a level-appropriate challenge will either have a DC ranging from 1/2level+5 to 1/2level+15 or so (probably more like +3 to +18 to take into account stat/gear mods) or a DC of around 10+heroic level+0 to +10 or so (again with the stat/gear mods).
Quoting James directly and summarizing my argument in quoteblock to show what James Wyatt is saying, and what I am taking away from that statement, and turning around and saying myself.
How they achieve this we do not yet know. But we can guess.
SWSE has already been stated as a "look at the design philosophy" of 4th ed, a snapshot if you will of the state of 4e game design as of about a year ago (given the timeline of development). And shockingly enough, those 2 formulae encompass most of how to figure out a level-appropriate challenge (they're very close to one another, incidentally, and converge at and around 10th level).
I'm including "level-appropriate" for a reason - the wall doesn't get magically easier to climb, the adventurers climb harder walls, because the stuff behind the easier walls isn't worth their time. At first level, it's hard to bamboozle Sgt Colon and Cpl Nobbs. At 20th level you've got a (small) chance at talking CMOT Dibbler into letting you have a discounted meat pie (why you would want to I don't know), but Nobby and Colon are no match for your fast talk. But, hey, you might have to talk them into something - it just isn't a challenge to you any more.