GMforPowergamers
Legend
So with the multi 'vs vecna' threads and the fact that I have read through curse of strahds final ideas along with like 100 different 'advice' on both I have really been thinking about engage disengage monsters (aka skirmishers for short).
Now I don't want to get bogged down in CR talk (I dislike the CR system but that is a different discussion) or one adventure/mod/monster in particular (even though I just brought up 2 examples.
But I ask... how much fun is it for players if you as the DM have set up a monster (maybe a boss like above examples but it doesn't have to be) that can engage, fight for a round or two, then pull back to a safe location? Does it make it less fair if it has a way to heal or regen?
now this is 2 different types of sceneros... if it is using resources and getting weaker it is still just a game of attrition... BUT if it can regenerate without cost, it could turn VERY 1 sided.
Does anyone have experence with NPC/Monsters running this way?
Now I don't want to get bogged down in CR talk (I dislike the CR system but that is a different discussion) or one adventure/mod/monster in particular (even though I just brought up 2 examples.
But I ask... how much fun is it for players if you as the DM have set up a monster (maybe a boss like above examples but it doesn't have to be) that can engage, fight for a round or two, then pull back to a safe location? Does it make it less fair if it has a way to heal or regen?
now this is 2 different types of sceneros... if it is using resources and getting weaker it is still just a game of attrition... BUT if it can regenerate without cost, it could turn VERY 1 sided.
Does anyone have experence with NPC/Monsters running this way?