Celebrim said:I think you are dealing with a classic case of confusing cause and effect. It doesn't matter whether you run a story based game or a hack and slash game, the mechanics of high level combat remain the same. Either you kill or be killed. And that harsh standard forces everyone (whether the PC's or the DM) to always be ready for combat and when in doubt attack on sight. I have already written extensively about defusing the attack on sight attitude of the PC's, but at some point the system is going to force it on the PC's if you as a DM ever plan on having monsters that seriously challenge them at high level. As a PC waiting or holding your action is highly unattractive if the monsters first action could quite probably kill one or more members of the party. So the reason that everyone is buffing up isn't that the game is combat oriented, the game is combat oriented because everyone is so buff. Failure to be ready and willing for combat puts you out of the game if the other side was ready and willing for combat. How many DM's have been caught unprepared for NPC death because the NPC wasn't supposed to be attacked but died in the first round?
The solution isn't merely changing playing style, it is limiting the destructiveness of PC's and NPC's so that they have time to interact memorably violently or otherwise and feel that they can afford to give up the advantage of going first in order to see if some sort of non-violent interaction is possible.
Storminator said:
There is a simple way of doing this with the existing rules. Give a creature multiple DRs.
Save or die effects are pretty much necessary to a fantasy game if you want to inspire fear.
Give the PCs and major NPCs some kind of "fate points" that allows them to somehow alter the most important rolls.
LostSoul said:Save or die effects are pretty much necessary to a fantasy game if you want to inspire fear.
Give the PCs and major NPCs some kind of "fate points" that allows them to somehow alter the most important rolls.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.