drnuncheon
Explorer
GMSkarka said:Hmmm....Some D20 Modern-based Advanced Classes, historical notes, the rules from CORSAIR....
Something to think about, at least.
Think long and hard...and read some O'Brien and Cornwall. You know. To help you think. Not in the hopes that it will make you do this. Really.
Hell, people have been telling me that I should do a PDF release that fleshed out the Napoleonics + Magic setting that I detailed in a column over at RPGnet a few years back, originally called "Black Powder, Cold Iron", but in later development re-titled "Apollyon Noir" and then "Black Powder, Black Magic."
It might be interesting, but for what it's worth, I think I'd find it easier to add magic to a historical game if I wanted it than I would to excise it from a magical game.
That said, if it's like S&B, where you could remove the magic without an issue to have a historical game, I wouldn't begrudge the pages it took.
