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tecnowraith said:
Sorry that I did not say this earlier. This not for space travel, Im looking for atmospheric travel of sky ships only.

the above was for atmospheric flight. the reference to Negative space was reference to a magnetic "negative" area, i.e two opposing magnetic forces creating an area that pushes away from them..and hence explains how the ships with an iron ballast are kept in the air. The two worlds atmospheres touch and thier magnetic fields are what produce that area and hence effect.

Absolutely nothing to do with space travel :)
 

Neo said:
the above was for atmospheric flight. the reference to Negative space was reference to a magnetic "negative" area, i.e two opposing magnetic forces creating an area that pushes away from them..and hence explains how the ships with an iron ballast are kept in the air. The two worlds atmospheres touch and thier magnetic fields are what produce that area and hence effect.

Absolutely nothing to do with space travel :)

ahh ok, I misunderstood :p. I was thinking of using an odd form of magnetic force(field). I can now see how an organitic magnetic can be as well, since my world is biotechnology advanced. Heince the magnetic stones or crystals.
 
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In the CrossGen Comic Meridian there were two methods of lighter than air travel. One was a wood that grew on the ground but floated once cut(this is similar to Martian Lift wood in Space:1889) and the other was a mineral that held up the floating islands. One island overmined and fell from the sky. While stretching the bounds of reason, they both make perfectly acceptable plot devices to explain flying ships and floating islands. The ships are essentially sailing ships, but take advantage of the nature of thier travel to have sails and the like onthe bottom. Heavier vessels could use the metal ore as a hull.

At one point CrossGen was going to do an RPG, but considering thier recent financhial troubles I doubt that is going to happen.

Would love to be wrong though.
 
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In one 'Space' game I played a while ago I played a giant interplanetary psionic coral colony that floated through space and survived using photosynthesis and occasionally stripping the "Psi-force" from Planets.

So um yeah you could perhaps using pyschic coral colonies that float through the sky and the ship is constructed on top of it
 
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tecnowraith said:
are there and other way to flying ships or vehicles besides magic? Any rules that does it by standard tech, biotech or super tech?

I know there is Spelljammer and Ariel adventures but that is done through magic. My ships will be staing in the air no travelling through space.

Find a copy of Space:1889 (it's not D20). There are two means of "flight" in that game.

For the long haul between planets, it used ether propellors.

For local flight, it used liftwood. Grown in the Martian highlands, this rare material would, when properly treated and maintained, provide lift when oriented properly.
 

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