Rodrigo Istalindir
Explorer
Well, the last of the Christmas presents have trickled in, and neither Santa nor anyone else saw fit to bring me a copy of Slavelords, so I ordered it myself this morning. (And Claus -- I'll deal with you later. I warned you after the GI Joe debacle of '78)
Ever since I heard the title, I'd been tumbling ideas over in my head about a Barsoom-esque campaign. I still want to incorporate some of them (we'll see how many after I've read the book), but I really want to have the players make characters that are 'real' people, rather than adventurers. I want a really 'fish out of water' aspect to the game in the beginning.
I'd thought of setting the prologue in Paris, 1900, at the World's Fair. This gives me a rationale for why people of all different backgrounds might be in the same spot, and it lets me set the flavor in terms of technology level and such.
I'd like to present the players with suggestions that will cover the basics, but give them enough variety that they won't feel railroaded. And, of course, they'll be welcome to do stuff on their own. I'll stat some of these out later when I've got the book in front of me, but here's some possibilities:
- A New York Times reporter sent to cover the fair
- A famous London stage actress who wants to see something called 'moving pictures' that will be shown in public for the first time
- An Olympic athlete, participating in the Games which were being held in Paris at the same time (lots of possibilities -- fencer, boxer, etc)
- A German scientist attending a symposium on 'The Canals of Mars' presented by Percival Lowell
- A big-game hunter, displaying a collection of trophies from around the world
- A French pick-pocket and petty thief, working the crowds
- An underrated stage magician whose tricks may be more than just sleight-of-hand
Any other ideas?
This will be the groups first experience with Grim Tales (and we've not used D20 Modern, either), so I'm hoping to get them started thinking about something different than 'fighter/mage/rogue' etc.
Ever since I heard the title, I'd been tumbling ideas over in my head about a Barsoom-esque campaign. I still want to incorporate some of them (we'll see how many after I've read the book), but I really want to have the players make characters that are 'real' people, rather than adventurers. I want a really 'fish out of water' aspect to the game in the beginning.
I'd thought of setting the prologue in Paris, 1900, at the World's Fair. This gives me a rationale for why people of all different backgrounds might be in the same spot, and it lets me set the flavor in terms of technology level and such.
I'd like to present the players with suggestions that will cover the basics, but give them enough variety that they won't feel railroaded. And, of course, they'll be welcome to do stuff on their own. I'll stat some of these out later when I've got the book in front of me, but here's some possibilities:
- A New York Times reporter sent to cover the fair
- A famous London stage actress who wants to see something called 'moving pictures' that will be shown in public for the first time
- An Olympic athlete, participating in the Games which were being held in Paris at the same time (lots of possibilities -- fencer, boxer, etc)
- A German scientist attending a symposium on 'The Canals of Mars' presented by Percival Lowell
- A big-game hunter, displaying a collection of trophies from around the world
- A French pick-pocket and petty thief, working the crowds
- An underrated stage magician whose tricks may be more than just sleight-of-hand
Any other ideas?
This will be the groups first experience with Grim Tales (and we've not used D20 Modern, either), so I'm hoping to get them started thinking about something different than 'fighter/mage/rogue' etc.
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