Sleep spell change

S'mon

Legend
I've changed "Sleep" IMC as follows.

Sleep: Sleep affects 1 hit die per caster level, maximum 8 hd at 8th level. Foes with 5+ hit dice/levels are not affected.

That makes it less OTT at low levels, but gets more powerful later, like magic missile. It also means Wizards can't 'Sleep' ogres for the cost of a 12.5gp/1 XP cl 1 sleep scroll. ;)
 

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I'm surprised - I'd expected to see the change more like

"sleep is no longer a full round action to cast"

or even

"sleep will affect 2d4 HD of creatures, maximum of 4HD" in a vague effort to restore it to being a worthwhile spell again (it used to be the most powerful 1st level spell of all back in 1e, now it is almost never worth taking!)

Cheers
 


Plane Sailing said:
"sleep will affect 2d4 HD of creatures, maximum of 4HD" in a vague effort to restore it to being a worthwhile spell again (it used to be the most powerful 1st level spell of all back in 1e, now it is almost never worth taking!)

I used the 2d4 hd version. Problem was, the Wiz PC loads up w dozens of cl1 Sleep scrolls that cost him 12.5gp & 1 XP each and plows through my orcs & ogres way too easily & cheaply.
 

Plane Sailing said:
I'm surprised - I'd expected to see the change more like

"sleep is no longer a full round action to cast"

Hm... I didn't now it was a fra? I'll prob make it a Standard action.
 

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