Of Mekton I can only say that I didn't play it enough to get a real feel for it, but I remember liking it.
I was in Austin, and the guy running it was a Marine in SCA named Marlin- great guy, passionate DM. Unfortunately, his passion was the problem in this case. He really wanted to create and run a great mecha campaign, and so we started off with MechWarrior. We played a few sessions, but he wasn't satisfied (I was, though). We then moved from mech-based RPG to mech-based RPG, including Mekton, but he never found "The One."
A damn shame, too, because I liked every single session he ran in each game.
Perfectionism has its rewards, but it is not without its costs.
I was in Austin, and the guy running it was a Marine in SCA named Marlin- great guy, passionate DM. Unfortunately, his passion was the problem in this case. He really wanted to create and run a great mecha campaign, and so we started off with MechWarrior. We played a few sessions, but he wasn't satisfied (I was, though). We then moved from mech-based RPG to mech-based RPG, including Mekton, but he never found "The One."
A damn shame, too, because I liked every single session he ran in each game.
Perfectionism has its rewards, but it is not without its costs.