Infiniti2000
First Post
Granted, nothing about the action types are set in stone, but, assuming that there's a similar "basic attack" mechanism in D&D Next, one thing I don't want to see is the continued prevalence of sloppy design for monster basic attacks. Right now, there are a lot of "riders" on basic attacks so that monsters are more interesting. That's fine on its own, but it makes basic attacks for those monsters sometimes too powerful. What's really wrong about this, though, is that it seems clear to me at least that this is often done for convenience, meaning that the designer doesn't want to bother with creating a new non-basic standard action attack so that the basic can be left as less powerful. Instead, you have monsters that can do very powerful riders on opportunity attacks, charges, dominated attacks, etc. I want the designer to consciously choose "Yes, this rider is balanced in every case a basic attack is used."