Mathew_Freeman
Adventurer
I really like the sound of that Ars Ludi system, I can see how that would make a big difference. It is more "gamey" and less realistic, but then I like the other ways in which it'll help. Plus, whatever is good for the players is good for the monsters.
IMC, I've adopted the technique of putting all the monsters and players on index cards, folding them in half and hanging them on my DM screen in initiative order. When someone has their turn, I move them to the extreme right-hand-side and shuffle everyone else along. It worked really well in the first session.
Now the players have had a chance to get used to their characters, I'm also going to start hurrying them along a bit more and keeping the pace.
The other thing I can really suggest is about how you DM - if you DM quickly and decisively with your monsters, the players will pick up your pace and energy and respond in turn. If you dwell for ages on your monsters, looking up what they all do and thinking slowly and carefully, the PC's will do the same.
IMC, I've adopted the technique of putting all the monsters and players on index cards, folding them in half and hanging them on my DM screen in initiative order. When someone has their turn, I move them to the extreme right-hand-side and shuffle everyone else along. It worked really well in the first session.
Now the players have had a chance to get used to their characters, I'm also going to start hurrying them along a bit more and keeping the pace.
The other thing I can really suggest is about how you DM - if you DM quickly and decisively with your monsters, the players will pick up your pace and energy and respond in turn. If you dwell for ages on your monsters, looking up what they all do and thinking slowly and carefully, the PC's will do the same.