Small Adventure Help. (FCWesel's players Stay Out Please.)

FCWesel

First Post
One of the PCs in my modern-esq game has a daughter that he's never met, as the child (and mother) was taken from him before it was born.

He was finally located the child, who is about 5 years old. He knows that a terrible evil is planned out for the kid several years down the line. Obviously he doesn't want to wait to rescue her, so he and the fellow cast memebers are trying now.

The child is being held in a place not unlike a Hogwarts. It is a school for "the gifted" (not just sorcerers) and not just humans at all. Its a cross dimensional type of place that one needs a very special amulet to even think about getting close to the gateway of the school.

The cast has, through much theft, money and coniving managed not only to get access to the school, but two of them have direct access to inside the school, posing as prospective parents who might want to send their kid there.

Of the other threee players one will pretend to be the chaufer (the Dad PC) and the other two, once on school grounds by hiding in the trunk / back of the vehicle, will sneak about all covert like.

I have a monster encounter planned for the sneaky guys, who will have to go around in a creepy wooded area.

The characters will have only a few weapons between them, and will have minimal or no communication once seperated.

I decided that the school COULD have better protection against this type of action by the PCs, but in all the time the school has existed, few "outside the circle" know of it, fewer could concieve of such a objective and none (from the arrogant mindset of the school board) could actually get a amulet.

I like the idea of arrogance and power being exploited by the heroes to save the child.

The "prospective parent PCs" are at the school, having been invited to come attend a social function: the students are participating in a ball to exercise their social/ettiquete lessons. So I will be looking to do some social interaction with these PCs.

I was thinking that all of the chaufers will have aplace to eat and drink coffee and socialize, maybe play some dice games. So this PC will have to go hang out with them, or else he might be viewed with some suspiscion.

Their objective is to see if they can find the kid, they know pretty much what she looks like from a few photos, and take her if they can. They are going to worry about "keeping her from the school" later.

I decided that the kids will all have a anklet that prohibits them from leaving the extra-dimensional space of the school and thought a scene in which a child hurts their ankle dancing, might lead to the PCs discovery of the anklet and the fact that only a special device touched to the anklet will allow it to be removed. (I am pretty sure one of the PCs will get the idea to look into this, and will manage to get the device.)

What I was hoping was that maybe you guys could give me some ideas on other encoutners or events that might be fun to throw into the mix.
 

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FCWesel said:
What I was hoping was that maybe you guys could give me some ideas on other encoutners or events that might be fun to throw into the mix.


Other servants/employees on the grounds (like a gardner and his carnivorous plants) or in the house (like a maid/butler) and these need not be human. A library is a good location for some sort of encounter, I suppose, maybe with some information on an escape route or way to remove an anklette. A swimming pool could provide a fun location for an encounter, along with an amphibian creature of some sort. Maybe a laboratory for weird experiments and/or a menagerie of strange creatures that might get loose.
 

A student named "Prissy Drue", who imitates Nancy Drew, and is rather suspicious, and nasty-minded, will always be watching everyone in her view, to see what they're up to. No one is above suspicion, to her... and why has the Chaufer gone to the bathroom FOUR TIMES in the last hour?

First off, she can hinder the escape plans. Played wrong, she can catch the PCs and turn them in, before they even get away. Played right (complimenting her observations, detective work, asking her questions, using her as an information source), she could become an asset...

Things That Turn Her Off: Obvious dishonesty. Lying to her, when she asks "What are you doing, here?" is a bad thing. "Go 'way, Kid! You bother me!" is even worse.

Turn Ons: Praise, treating her like an equal, honesty, using her as a source of information on the place, students, and/or teachers.

"Miss Priss" is not popular, and is seen as somewhat of a "squealer", by some of the students, because she has "investigated" occurrences, and turned some of them in for stupid, hazardous, or hurtful stunts. By keeping her eyes and ears open, and her mouth shut, however, she has managed to learn a lot about the school, and even where the "Release Rod" is located (after observing the Headmaster's Mistress being released, so the two could leave the Academy, for a night).

Prissy could go either way, depending upon how the PCs handle her, when and IF they arouse her suspicions. She will remain in the background until they actually DO something worthy of reporting. She will then confront them (and could be grabbed, in which case she will escape & report the "kidnapping" at the first opportunity)!

:]
 

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