WalterKovacs
First Post
I never understood having to make a roll to detect whether an item is magical.
According to the rules, if the party misses and item, you're supposed to give that treasure to them later on anyway right? So what's the point, the party is going to have to get the item one way or the other or the "math" of the system will break.
I'm sure a PC would be fine with waiting until the end of the adventure and getting all the treasure at once instead of finding stuff along the way. It's not like they couldn't have say ... used the magic items immediately.
Considering how closely WotC's own adventures follow the "rules" about magic items, it doesn't seem that failure to comply will break the math. As long as the party has the armor, weapon/implement and neck slot item within +1 of their half-tiers value, it's pretty much within the expected area.