• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Small settlement map (with building interiors)

Kris

Adventurer
Hello all :)

I've been messing around with a few ideas and come up with a new little map in photoshop. Realistically it's probably very messy and merges bits from several periods... but for my own 'fantasy' game it should do the job ;)

In my own campaign it will be used for a collection of homes that are supposed to be surrounded by a iron-age-style ditch/enclosure (even though the buildings themselves are definitely not iron-age in appearance).

Anyway... see what you think... and historians feel free to bash me over the head with something very heavy for my flippancy/ignorance :D

wudutun.jpg


On this version I've left all the writing off - so anyone can modify it for their own personal games if they need a quick map.
 
Last edited:

log in or register to remove this ad

Well.

Darned nice. Beautiful. Between you and Mr. Schley, I am developing a complex.

I like that in the larger map there is enough randomness to make it more realistic.

Nothing bothers me more than towns in 'regular shapes' (i.e. perfect rectangles with even, matching everything).

If you really want historical then:
1) if you were dealing with a town like this with early Celtic / Scandanavian feel...there would be no fireplaces per se. Firepits with openings in the roofline or ceiling. But that's forgivable and, as you said, these are not Iron age buildings.
2) Seperate rooms for bedrooms in a small rural community like this are unlikely. Loft beds or hanging curtain type walls are more likely. Simplest reasons are conservation of building materials and heat. Also forgiveable.
3) Are those Closets or staircases? In either case, not needed. Cubbies and Trap doors.

But, all is forgiven as where else but in Fantasy RPG's would peasants have pillows but no-one can tell you where the WC is? ;)
 

Nice work!

Nice work Kris!
Your site seems to offer alot of useful material for homebrews and your mapping style seems to be developing quickly. Keep up the good work. :)

Mike
 



First of all... thanks for the kind words everyone - I'm glad you like it (and I hope it will be of use to someone other than myself)

If you really want historical then...
Yep... all valid points - and as soon as I finished the map I wasn't sure if I liked it or not... but heh - I doubt my players will care much anyway :D (and I didn't want it too look too out of place with other stuff I have done, and didn't want it to look too backward... poor excuses - but I'm sticking to them :p :D ).

However... now I'm thinking that I should try something more realistic in the future... maybe several iron-age roundhouses with associated 'banjo enclosures' or perhaps work on some buildings (and interiors) that look more like a longhouse. These might be more fitting for the homes of the people regarded as savages/barbarians in my world :)

BTW, that tutorial you posted over at OpenRPG is bloody great.
I hope it's been of use. I'm also kinda itching to post an link to a dungeon-style map I've created for my world's equivalent of a Moria-like area. I've only completed the entrance complex so far... but I kinda like the way it is turning out - though I should resist the urge to share it yet... at least until my players have walked it's darkened halls :)
 


Into the Woods

Remove ads

Top