CRGreathouse
Community Supporter
Storyteller01 said:Why? the stronger halfling is capable of genrating more short term power. May not be able to lift the same amount, but that's no reason why he can't do the same damage die with the same weapon. If the end of a 1 lbs stick is travelling x mph, it will do the same damage regardless of who it was made for.
Wait -- we have two characters of equal strength (though not equal Strength scores) dealing the same average damage, but it's still not good enough -- they have to be the same dice as well?
If the dice were the same, the Strength scores would have to be the same as well, or the halfling would inexplicably deal more damage than the human. This would lead (to keep the same lifting range for halflings) an increase in the Strength penalty of halflings, which would in turn cause problems at the lower end of the Strength scale (since wizards would conceivable have to deal with a total Str of less than 1). Fixing this would cause more problems, most notably with poisons and such.
Alternatively, we could just assume that 1d4+1 and 1d6 are just two ways of generating the same average damage, ignoring the small differences between them, and chalk that up to the same sort of inconsistancies we must put up with by virtue of usihng dice (discreet probability generators) instead of continuous generators.
I mean let's face it... the current situation is good, and the alternative is a lot of work for little/no gain and much loss of compatibility.