DonTadow
First Post
Role playing is preferred in minor npc social interactions because it speeds up the game. According to the rules, you'd have to roll charisma skills everytime you talk to an npc. Every thing you know outside your basic character stuff you'd have to roll intelligence skills on. Every door you open, every sword you lift you'd have to roll a strength check for. Even drinking at the inn woudl require constitution checks everytime.DamionW said:That's a fair analogy, but it still doesn't directly answer my question. Leaders and exceptionally charismatic individuals make for a flavorful addition to a plotline. Do you include these types of characters in your game world? If so, how? Are they limited to NPCs if the players can't achieve that level? If they are NPCs, do you play them out yourself, or are they limited to "off camera" scenes?
Or, let me switch questions here. How does the Leadership feat work in your games? Is it off limits to PCs? If they do have access to it, do they automatically gain their cohorts/followers, or do they need to RP out the exchanges with them? If they don't RP it out, why does that mechanic work as is but not other mechanics that depend on the character's charisma? I'm asking because I am still trying to understand the advantages of a RP-only resolution mechanism...
I say minor things that aren't terribly plot, dungeon or adventure specific can be handled based on the characters base attribute.