DamionW said:
That's a fair analogy, but it still doesn't directly answer my question. Leaders and exceptionally charismatic individuals make for a flavorful addition to a plotline. Do you include these types of characters in your game world? If so, how? Are they limited to NPCs if the players can't achieve that level? If they are NPCs, do you play them out yourself, or are they limited to "off camera" scenes?
Your question, if I understand you right, is why social but not physical for player interaction vs mechanical resolution.
I prefer player over character control of the character for mental and social things.
I prefer first person immersion over mechanical player/character difference for roleplaying (playing the role, acting). I prefer having players roleplay their characters instead of control a character.
Physical stuff could be done out as a NERO style LARP. Or it could be done out as a purely abstract task resolution system (do this physical task to resolve this individual game action). However unless you are playing in a full environment, LARPing that way does not support character immersion or portraying the fantasy world. A single DM cannot LARP a group of individual monsters. There are environment things that cannot be really done out well with live action (flying monsters for example).
The difference between the two is that physical stuff in a tabletop game is abstracted because while you are playing tabletop you cannot do the physical stuff.
Choices, not shoulds.
Or, let me switch questions here. How does the Leadership feat work in your games? Is it off limits to PCs? If they do have access to it, do they automatically gain their cohorts/followers, or do they need to RP out the exchanges with them? If they don't RP it out, why does that mechanic work as is but not other mechanics that depend on the character's charisma? I'm asking because I am still trying to understand the advantages of a RP-only resolution mechanism...
Well since you ask, one player has sought out leadership. The party paladin is interested in the dragon leadership one from draconomicon so he can have a dragon mount. He talked to me about it and I told him I would present in game an opportunity for him to acquire one but it would involve a great quest. He is 16th level now and will not gain a feat for another 2 levels. Some dragon interactions have led to him agreeing to quest to prove his worthiness and I expect good story and roleplay stuff to come out of this.
If he never took the feat and the situation came up in game where he through roleplay earned a mount he would get one without spending a feat. That has happened with rescued or allied NPCs who help out the party regularly.
We talked it over and because he wants to go this route I am altering the game so he has the opportunity to earn the benefits of the feat (which if everything goes smoothly will come to fruition when he turns 18th level and he will spend the feat then).
If he was creating a high level character with a feat for a dragon mount as part of his starting stuff, that would be fine too. But in the middle of the game I want that sort of stuff not just to be a mechanical expenditure of a feat, it should be part of the play of the game.
The dragon, like his paladin mount, is going to be played as a full NPC under the DM's control, though with significant ties and relationship to the paladin.
Same thing when the wizard took on a familiar, it was a big in game thing.