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Smite feats

victorysaber

First Post
Hello hello.

Since they are no smite feats I know of, here are some I created.

Do comment.

ELEMENTAL SMITE [SMITE]
Prerequisite: Smite ability, base attack bonus +5.
Benefit: Choose an energy type. When you use your smite ability, you may choose to deal damage of the selected energy type.
Special: You can gain this feat multiple times. Each time you take this feat, it applies to a different energy type.

RANGED SMITE [SMITE]
Prerequisite: Base attack bonus +7, smite ability.
Benefit: You may use your smite ability with ranged attacks within 30 feet. Smiting with a ranged attack costs you two uses of your smite ability.

CONSERVATIVE SMITE [SMITE]
Prerequisite: Base attack bonus +5, smite ability.
Benefit: If you attempt a smite that is unsuccessful, it does not cost you a use of that ability. For example, if you use smite evil on a non-evil enemy, you do not use up that smite attempt; or if you smite an enemy and miss, you do not use up that smite attempt.

MULTIPLE SMITE [SMITE]
Prerequisite: Base attack bonus +11, smite ability.
Benefit: You may use your smite ability with a full attack. Each individual attack costs you two uses of your smite ability, thus a full attack that involves three attacks costs you six uses of your smite ability. You may choose to have any number of attacks be a smite attempt.

SWIFT SMITE [SMITE]
Prerequisite: Base attack bonus +11, smite ability.
Benefit: You may make a melee attack with your smite ability as a swift action. If your target is ineligible for your smite ability, your attack does not hit, and you deal no damage or other effects. This ability costs you two uses of your smite ability.

POWERFUL SMITE [SMITE]
Prerequisite: Base attack bonus +6, smite ability.
Benefit: As a full round action, you may attempt a smite with a single melee attack. You gain double the attack and damage bonuses with that smite. This ability costs you three daily uses of your smite ability.

SMITE SPECIALTY [SMITE]
Prerequisite: Any two smite feats
Benefit: For every smite feat you possess (including this one), you gain an extra +1 on your attack bonus and an extra +2 on your damage bonus with that smite. Thus, a 7th-level paladin with 14 Charisma, Smite Specialty, and two smite feats gains a +5 attack bonus and a +13 damage bonus when she smites evil.
 

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Belongs in House Rules. And Ranged Smiting already exists in two places I know of. One as a feat (BoED?) and as a substitution level for elven paladins (RotW).
 



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