They were powerful but they weren't so bad if you followed the official ruling that the DM chose what specific critters were summoned. The new ones allow for some crazy naughty word with scorching ray etc.Did you ever play with the old conjuration spells?
These are better.
more powerful maybe, not more fun imo. summon mirtful fey on a fey wanderer ranger is the most fun i have gad i thinkDid you ever play with the old conjuration spells?
These are better.
As if they wanted to limit the power of halfcasters somehow...Smite nerf went overboard.
having 5 smites per round was insane and it needed to go, but requiring Bonus action for a simple smite is too much.
Simpler fix could have been: Once on your turn you can use Smite.
Also not needed to make it a spell.
they wanted to limit smite, and I agree with that, but they overdid it a little.As if they wanted to limit the power of halfcasters somehow...
That's how Eldritch Smite worksSmite nerf went overboard.
having 5 smites per round was insane and it needed to go, but requiring Bonus action for a simple smite is too much.
Simpler fix could have been: Once on your turn you can use Smite.
Also not needed to make it a spell.
I think it's too soon to tell. Every class got new stuff, and the outlier classes got buffed (e.g. monks, sorcerers). Also, the class explanations are now easier to understand. So I think it will be harder for casual players to pick outright bad options because they don't know what they are doing. In that sense, the gap may have narrowed.Does this mean that 5.5 widens the gap between combat optimizers and casual players?
Paladin is now dead to me. I don't mind limiting Ds to 1/turn, but making it a spell and costing a BA destroys so much versatility with their core class defining ability.