Magus Coeruleus
Explorer
Salutations,
How do you handle the dissipation of smokestick smoke, especially in areas with little or no ventilation, such as certain dungeon rooms?
"Naturally" is nice but a number of rounds, minutes, or hours, would be much more helpful. Perhaps the rules on smokebombs can help...
I imagine smokesticks work in a similar way, but of course there are differences. For instance, smokebombs take a round to start emitting, whereas smokesticks work instantly. More importantly, the smokebomb covers a much greater area (20' radius vs. 10' cube). If using the dissipation time for smokebomb as a guideline, how should that be modified given the total amount of smoke created? Note that 'natural dissipation' would seem to take longer than just a few rounds in still conditions. This might suggest a much longer time for smokesticks. On the other hand, this is a game, and there is balance to consider, so I imagine you can't just fill a room with smoke and expect it to cloud it for hours or days just because there's nowhere else for the smoke to go but to settle eventually?
Thanks,
How do you handle the dissipation of smokestick smoke, especially in areas with little or no ventilation, such as certain dungeon rooms?
Smokestick: This alchemically treated wooden stick instantly creates thick, opaque smoke when ignited. The smoke fills a 10-foot cube. The stick is consumed after 1 round, and the smoke dissipates naturally.
"Naturally" is nice but a number of rounds, minutes, or hours, would be much more helpful. Perhaps the rules on smokebombs can help...
Smokebomb: This cylindrical bomb must be lit before it is thrown. Lighting it is a standard action. One round after it is lit, this nondamaging explosive emits a cloud of smoke in a 20-foot radius that persists in still conditions for 1d3+6 rounds and in windy conditions for 1d3+1 rounds. Visibility within the smoke is limited to 2 feet. Everything within the cloud has 90% concealment.
I imagine smokesticks work in a similar way, but of course there are differences. For instance, smokebombs take a round to start emitting, whereas smokesticks work instantly. More importantly, the smokebomb covers a much greater area (20' radius vs. 10' cube). If using the dissipation time for smokebomb as a guideline, how should that be modified given the total amount of smoke created? Note that 'natural dissipation' would seem to take longer than just a few rounds in still conditions. This might suggest a much longer time for smokesticks. On the other hand, this is a game, and there is balance to consider, so I imagine you can't just fill a room with smoke and expect it to cloud it for hours or days just because there's nowhere else for the smoke to go but to settle eventually?
Thanks,