LostSoul
Adventurer
DMaple said:Its not "Strange" at all it is one of the 'features' of a class-based system.
DMaple said:Its not "Strange" at all it is one of the 'features' of a class-based system.
Umbran said:Training for it just doesn't prepare you as well for stand-up, in your face fighting.
Umbran said:If you find that D&D doesn't give you the flavor you want, find something else that does.
LostSoul said:
Not everybody might be able to do this. If I tried to switch systems with my current group, I'd be left by alone. Some people will only play D&D. So leaving it for other systems isn't always the answer.
I think it is reasonable to try and tweak - or totally re-work - the system until you and your group is satisfied with the end result.
No, it isn't - you've got your head stuck up your own conceptual bias. If you don't like the "mystical ninja" interpretation of the assassin class, that's a problem - but it's your problem. Don't try to tell us that it's "silly" - in most cases, the perception of "silly" is the product of conceptual tunnel vision.simonski said:magic and spells should belong to wizards and sorcerers. Its PLAIN silly that assassins for example get spells!!!
PenguinKing said:No, it isn't - you've got your head stuck up your own conceptual bias. If you don't like the "mystical ninja" interpretation of the assassin class, that's a problem - but it's your problem. Don't try to tell us that it's "silly" - in most cases, the perception of "silly" is the product of conceptual tunnel vision.
- Sir Bob.
P.S. Nih!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.