szilard
First Post
moritheil said:I suppose I could run a Beguiler and just throw a lot of Dispel Magics at enemy casters. It would achieve a similar effect.
...or Silence, Zone of Silence, Touch of Idiocy, or Feeblemind.
-Stuart
moritheil said:I suppose I could run a Beguiler and just throw a lot of Dispel Magics at enemy casters. It would achieve a similar effect.
szilard said:...or Silence, Zone of Silence, Touch of Idiocy, or Feeblemind.
-Stuart
moritheil said:Now, do you have any suggestions about ranged vs. melee for a sneaky character?
szilard said:Personally, I'd favor ranged. You want to stay out of melee for more than a couple reasons:
- Mediocre at best AC and HP. You're certainly not a tank.
- Spellcasting. You want to avoid unnecessary concentration checks and AoOs.
- Undead. Few of your spells will work with them, so you may need to resort to a weapon. You generally don't want them to touch you, so stay out of melee.
- Sniping + Illusions can be fun.
-Stuart
szilard said:The one problem with dumping Charisma is that you're giving up on Use Magic Device... which seems silly given the absurd number of skill points you'll have. Your call, though.
Also, as for a magic weapon, I'd consider something that works well against undead and constructs (which you'll be weak against spell-wise).
-Stuart
moritheil said:Skill-wise, I need to max five skills to fill the "sneaky" role: Search, Spot, Listen, Hide, and Move Silently. Add in a sixth if I am the trapfinder. Then there are three standard caster skills: Concentration, Know (arcana), and Spellcraft.
I have only 72 skill points, which are entirely eaten up by those 9 skills. I can spare some points from Knowledge and Spellcraft to instead take Sleight of Hand and the spell trick to disguise casting, but I don't really see any room for UMD. Also, since I should be the party silencer, Spellcraft is absolutely essential, so I don't really want to skimp on it.
moritheil said:Question: Would you say that a Beguiler with maxed out stealth skills and sleight of hand is useful to a party in a traditional campaign? It would be a fantastic retrieval agent ("Please make a DC 40 spot check to see my invisible, hiding character") but I'm not sure if that would be a good way to play.