Fallen Seraph
First Post
Wondering what you think of this trap, based somewhat off the Vicious Animal Hazard from the Gladiator Article.
Note, there aren't any numbers yet since not sure what level I will have this happen at yet in the campaign.
These crypts give Superior Cover, but when shot becomes Cover, the shot again is reduced to rubble. Thus the players can move from cover to cover in their turns.
There are also zombie minions who wander the cemetery, if a zombie is between the hazard and the player. Then the player gains cover and the zombie is attacked instead.
So what do you think?
Note, there aren't any numbers yet since not sure what level I will have this happen at yet in the campaign.
Now obviously this may seem somewhat powerful, since it can attack each person. However this is to be used in a specific circumstance. The players are going to be meeting this hazard within a New Orlean's style cemetery and can hide behind the crypts.Sniper: Level ? Blaster
Hazard
The crack of gunpowder is the only warning as a ball of lead whizzes past your head.
Hazard: A sniper is pinning down anyone in range. He can attack anyone during his turn.
Perception
DC ?: Upon activating Initiative can roll to see if you see where the sniper is.
Initiative +?
Trigger
The sniper rolls initiative whenever a character comes within range 45. Henceforth the sniper makes an attack against any character.
Attack
Standard Action Ranged 45
Target: All creatures in range.
Attack: +? vs. Reflex
Hit: 1d8 + ? damage, and the target is slowed (save ends).
Effect: Each round on its turn, the sniper attacks all creatures within range.
Countermeasures
- A character can attack the sniper (AC ?, other defenses ?; hp ?). When reduced to 0 hit points, the sniper dies, ending the hazard, upon perceiving the hazard.
- Upon reaching melee the hazard becomes a creature. See Stats: (Custom Monster Stat here)
These crypts give Superior Cover, but when shot becomes Cover, the shot again is reduced to rubble. Thus the players can move from cover to cover in their turns.
There are also zombie minions who wander the cemetery, if a zombie is between the hazard and the player. Then the player gains cover and the zombie is attacked instead.
So what do you think?
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