Is it hot in here, or is it just me?
Because I plan to do this to my players tonight, here are some of my thoughts, tell me what you think.
The sniper will fire from far away (~200'). On the surprise round he will ready his weapon and stay hidden. PCs will get spot vs his hide, -1 per 10'. On his round, the sniper will fire and rehide (-20 on check). On the PC's initive, I'll give spot checks to notice the direction of fire, DC: sniper's hide check +distance modifier -20 for rehide -20 for general (cardinal) direction. If they make it by more than 10, I will give extra information (it came from a rooftop, west side of the street). Wash, rinse, repeat untill the sniper is spotted or the PCs are all dead.
There is a device in my game that will allow sneak attack at ranges greater than 30', assuming you spend time sighting your target, so this could get very deadly. The PCs should be able to zero in and elimate him if they act fast. It seems a fair trade-off in my estimation. Any thoughts?
Because I plan to do this to my players tonight, here are some of my thoughts, tell me what you think.
The sniper will fire from far away (~200'). On the surprise round he will ready his weapon and stay hidden. PCs will get spot vs his hide, -1 per 10'. On his round, the sniper will fire and rehide (-20 on check). On the PC's initive, I'll give spot checks to notice the direction of fire, DC: sniper's hide check +distance modifier -20 for rehide -20 for general (cardinal) direction. If they make it by more than 10, I will give extra information (it came from a rooftop, west side of the street). Wash, rinse, repeat untill the sniper is spotted or the PCs are all dead.
There is a device in my game that will allow sneak attack at ranges greater than 30', assuming you spend time sighting your target, so this could get very deadly. The PCs should be able to zero in and elimate him if they act fast. It seems a fair trade-off in my estimation. Any thoughts?