Sniping Wizard and encounter powers

Sadrik

First Post
Take this scenario:
A wizard is off at a distance unseen (invisible or something). He sees an encounter 5 town guards vs. 5 orcs. He wants to shoot his per encounter power. For whatever reason his per days will not work (maybe not enough range). So, he fires off his per encounter at the orcs. Should he be able to recover his per encounter power before the encounter is over and fire it off again (assuming the encounter goes long enough)? He is in no danger and again more like a casual observer at a distance.

The same goes for a long range sniper with a bow. It seems strange that a sniper can only get that one shot with their bow during the encounter.

I guess this also feeds into the whole, "How often can I use my encounter powers out of an encounter".

Thoughts.
 

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Sadrik said:
I guess this also feeds into the whole, "How often can I use my encounter powers out of an encounter".

Thoughts.

Outside an encounter, you can use an encounter power once every five minutes. That's the official rule, confirmed by...I think the DDXP demos, but I could be misremembering. I do know it's official and confirmed though.
 

The scenario you envision is a single encounter, and I doubt the range you envision will be available at a time when orc fights are relevant.
 

As noted above, he I would have allowed it if he rested 5 minutes - in other words, 50 rounds. If the fight isn't over by then he could use it again. Not likely now is it? ;)
 

And even though monsters don't have a stat for healing surges, if you start combat with them and break off, they should be assumed to have and be able to use them.
 

MindWanderer said:
And even though monsters don't have a stat for healing surges, if you start combat with them and break off, they should be assumed to have and be able to use them.
IIRC monsters do have healing surges and it is an easy to remember number and it is not 1.
Edit: as it is easy to remember it is not in the stat block
 

Sadrik said:
So, he fires off his per encounter at the orcs. Should he be able to recover his per encounter power before the encounter is over and fire it off again (assuming the encounter goes long enough)? He is in no danger and again more like a casual observer at a distance.

In no danger? He isn't shooting at his target with a Barett M50 from over two klicks.

He's in play. We don't know rules for noticing spells yet but odds are he gave away his position and orcs are within two to four rounds of his position. And that's assuming there are range 40+ spells. Longest I've seen is 20. Not what I would qualify as 'no danger'.
 
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Mal Malenkirk said:
In no danger? He isn't shooting at his target with a Barett M50 from over two klicks.

He's in play. We don't know rules for noticing spells yet but odds are he gave away his position and orcs are within two to four rounds of his position. And that's assuming there are range 40+ spells. Longest I've seen is 20. Not what I would qualify as 'no danger'.
Could you imagine a feat or paragon feature that doubles range of such spells? Oh yeah, there's our wizard sniper. I think I'll multiclass him with ranger, just to be sure :)
 

Sadrik said:
Take this scenario:
A wizard is off at a distance unseen (invisible or something). He sees an encounter 5 town guards vs. 5 orcs. He wants to shoot his per encounter power. For whatever reason his per days will not work (maybe not enough range). So, he fires off his per encounter at the orcs. Should he be able to recover his per encounter power before the encounter is over and fire it off again (assuming the encounter goes long enough)? He is in no danger and again more like a casual observer at a distance.

The same goes for a long range sniper with a bow. It seems strange that a sniper can only get that one shot with their bow during the encounter.

I guess this also feeds into the whole, "How often can I use my encounter powers out of an encounter".

Thoughts.

Well the how often has been answered and it mostly makes sense in your examples. A sniper shot well its cool and all but it works best when people don't know there is a sniper out there, magic can be it requires a certain amount of focus, mana or something and lets face it its magic you can say whatever you want as an explanation. I just hope all the per encounter abilities will be as easily imagined as per encounter by there fluff and not just because its a game and that makes it baalnced.
 

malcolm_n said:
Could you imagine a feat or paragon feature that doubles range of such spells? Oh yeah, there's our wizard sniper. I think I'll multiclass him with ranger, just to be sure :)

Even if I do imagine such a thing, that is still barely two round away for a running enemy and the scenario of the OP is still irrelevant.

PS : 'Sniper Mage' would be an incredibly silly paragon path. Increasing range of spell, if it exists, is bound to be a feat as in 3e.
 
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