Sniping Wizard and encounter powers

You get encounter powers back when you have five minutes of rest rather than five minutes after use because when you are still in an encounter you are stressed all to hell because goblins are trying to eat your kneecaps and such.

It's a matter of regaining your composure, taking a deep breath, shaking it off, and getting back to 100%, not just using a timer.

I mean basically consider any situation where your heart will be beating like it's trying to explode out of your chest, such as when there is a demon looking for you.'

You are not resting at that time.
 

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Jeph said:
Guys, a round in 4e is not six seconds.

A round in 4e is abstract. It is a pacing mechanic to ensure that everyone has about an equal opportunity to do cool and useful stuff.

Encounters represent somewhere around 5 minutes of fighting.

You cannot measure out-of-encounter time in rounds.

I'm curious to know where you're getting this notion.
 

Incenjucar said:
You get encounter powers back when you have five minutes of rest rather than five minutes after use because when you are still in an encounter you are stressed all to hell because goblins are trying to eat your kneecaps and such.

It's a matter of regaining your composure, taking a deep breath, shaking it off, and getting back to 100%, not just using a timer.

Exactly. It's about taking some time to recover, not waiting down the clock from the last use.

And yes, it means that some encounters in a crowded dungeon will happen before the reset, and basically turn multiple encounters into one long encounter. And that's okay. It's why people have encounters, dailies, and at-wills. :)
 

Sadrik said:
So, between using an encounter power it is:
current encounter length + 5 minutes NOT
simply 5 minutes after you use the power

No, you just have to take a 5-minute rest. If you run away and hide, you're no longer part of the encounter, and can take that rest.

So in the case of the wizard who shoots and encounter power then teleports to his office has a cup of tea and then comes back, if the encounter is not over yet he still cannot recharge his spells.

No--he left the encounter, rested, and rejoined the encounter 5 minutes later. It doesn't matter that other people are still in the middle of the same encounter. And in any case, this is an irrelevant example because any teleportation beyond a short-range tactical jump like fey step is going to be a ritual that takes 10+ minutes to cast.

And yes this is not just a, "Hey lets break the AI" type of question. These are fundamentally going to happen in game--> and by the look of it a lot. The players will always be looking for ways to recover their encounter powers. In most situations it will not be an issue, in others it will. What are those issue areas?

You seem to still be thinking in 3E terms where powers can have obscenely long ranges (a high-level 3E wizard can fireball people from nearly a quarter-mile away) and long-range teleportation is just a standard-action away. These sorts of options do not exist in 4E. Power ranges are going to be much smaller, and probably won't scale with level, and any teleporting much beyond the range of a single move action is going to be the provenance of lengthy, probably expensive rituals.
 


Mouseferatu said:
I'm curious to know where you're getting this notion.
Something I read on the Wizards site at some point within the past half year? I hardly note the names of the articles, much less remember them...
 


Jeph said:
Something I read on the Wizards site at some point within the past half year? I hardly note the names of the articles, much less remember them...

So, that means you've no evidence to support the claim, then, so we can go ahead and disregard it?
 

And yes this is not just a, "Hey lets break the AI" type of question. These are fundamentally going to happen in game--> and by the look of it, a lot. The players will always be looking for ways to recover their encounter powers. In most situations it will not be an issue, in others it will. What are those issue areas?

In other words, what are some creative tactics a party can use to get there encounter powers back while in a dungeon?

I like locking themselves into a room for five minutes while the goblins are banging on the door outside.
Ropetrick spell (if it still exists).
invisibility sphere/10' radius.
illusionary wall.
Simply hide.

Any others?
 

Incenjucar said:
Yeah.

I wouldn't use that house rule.

The five minute rest is there for a reason and I support the reasoning behind it.

Sure there are reasons behind it, I just fine them to be really bad ones.
 

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