I've had a couple of players who believed they needed to "win" the game. One of them is n longer with our group, but the other has begun to come around and is beginning to develop some really good role-playing ideas. He's still learning, but it's a good feeling to know that he's getting better.
Some things I've done to reduce an individual player's reliance on ability scores:
(1) Standard experience for everyone, plus bonuses for good role-playing or clever ideas. In the case of the power-gamer in our group, I think telling him that I was giving him extra XP for coming up with a clever use of a mundane object in combat really helped him realize that I care less for the on-sheet stats, and more for what the player contributes to the game session.
(2) Specific treasure for players. Instead of trying to "stop" the player from getting what he wants, I pick one aspect of that character that I'd like to see more of. I provide magic that augments those talents. In this way, the player still feels like his high stats are important, but I can tailor magic to fit each player and allow each of them to shine in their own way.
You'll often look at a power-gamer's stats and think, "Good grief! What is s/he thinking?!" Step back and take a moment to see if the player has some ideas about the character, and help him play to those ideas. You might end up with a great PC in the party!
Some things I've done to reduce an individual player's reliance on ability scores:
(1) Standard experience for everyone, plus bonuses for good role-playing or clever ideas. In the case of the power-gamer in our group, I think telling him that I was giving him extra XP for coming up with a clever use of a mundane object in combat really helped him realize that I care less for the on-sheet stats, and more for what the player contributes to the game session.
(2) Specific treasure for players. Instead of trying to "stop" the player from getting what he wants, I pick one aspect of that character that I'd like to see more of. I provide magic that augments those talents. In this way, the player still feels like his high stats are important, but I can tailor magic to fit each player and allow each of them to shine in their own way.
You'll often look at a power-gamer's stats and think, "Good grief! What is s/he thinking?!" Step back and take a moment to see if the player has some ideas about the character, and help him play to those ideas. You might end up with a great PC in the party!